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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0"/> <style> canvas { border:1px solid #d3d3d3; background-color: #f1f1f1; } </style> </head> <body onload="startGame()"> <script> var myGamePiece; function startGame() { myGamePiece = new component(30, 30, "red", 10, 120); myGameArea.start(); } var myGameArea = { canvas : document.createElement("canvas"), start : function() { this.canvas.width = 480; this.canvas.height = 270; this.canvas.style.cursor = "none"; //hide the original cursor this.context = this.canvas.getContext("2d"); document.body.insertBefore(this.canvas, document.body.childNodes[0]); this.interval = setInterval(updateGameArea, 20); window.addEventListener('mousemove', function (e) { myGameArea.x = e.pageX; myGameArea.y = e.pageY; }) }, clear : function(){ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } } function component(width, height, color, x, y) { this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } function updateGameArea() { myGameArea.clear(); if (myGameArea.x && myGameArea.y) { myGamePiece.x = myGameArea.x; myGamePiece.y = myGameArea.y; } myGamePiece.update(); } </script> <p>Move the cursor inside the canvas to move the red square.</p> </body> </html>